October Arrivals

It’s feast or famine around here.

As I mentioned last time, although there was plenty of enjoyable gaming in September, the overall feel was a bit flat. Nothing particularly new or exciting.

 

October was the other extreme – shed loads of new stuff arriving, some of it really exciting.

Legend-Five-Rings-Card-Game-BoxLegend of the Five Rings (L5R) finally got its retail release (there have been copies floating around from conventions for a while), and it was everything I’d hoped. The overall visuals were great, and the gameplay is really interesting. As you know, I play a lot of co-ops, and a lot of fairly light stuff, but this one’s a real brain-burner: focused head-to-head play, where lapses in concentration can cost you the game. The game has clearly been heavily influenced by Game of Thrones LCG (2nd Edition), and the Fate mechanic seems a brilliant way to avoid the overwhelming build-up forces that can often stifle that game. Sadly, FFG have announced that the first cycle of expansions, instead of being spread over 6 months (as is normal), is going to appear over 6 weeks in November – there was some argument about bulking out the card-pool, but it makes the game a much tougher proposition financially – 10 sessions of a 1.5 hour game that I can’t play at home in 2 months is far from a done deal.

Kicking Arrivals

GloomNed
Kicking is compulsory when your feet don’t reach the floor…

October was also the month when the Kickstarter chickens started coming home to roost – 3 of them in fact, appearing across the weeks. Gloomhaven only arrived right at the very end of the month, and hasn’t even been unboxed (and what a box it is!), but the others found their day in the sun:

Apocrypha was the prodigal Kickstarter which finally arrived a staggering 17 months later than promised. I was fairly annoyed by the delays in getting it, and somewhat ambivalent about the game itself. It’s a dense, keyword-heavy ruleset that reads more like a logic puzzle: ideally designed for future –proofing (they’ve created a framework which feels sturdier than Pathfinder, and like it will easily support a lot of flexibility in the future). Sadly, the character progression is minimal and the rich theme often gets lost beneath fiddly mechanics. I expect that this one will probably sit on the shelf for a while, then get another run-out once the expansions arrive. I’ve done a fuller post-mortem of the process that you can read here.

Aeon’s End isn’t a new game- I first picked it up in February, but October was when the Kickstarter arrived for Aeon’s End: War Eternal, a stand-alone expansion that dropped a bucket-load of extra cards, along with reprints of all the first edition stuff (with better card-stock), and general component upgrades – we had half a dozen sessions of this in October, and looking forward to more soon.

 

BrimstoneHeroes I mentioned at the end of September that I’d stumbled across Shadows of Brimstone – a Weird West co-op Dungeon Crawler. Sadly it seemed to be more-or-less out-of-print, but I managed to track down a copy of one of the two base sets. Swamps of Death tends to get slightly less love than City of the Ancients, but I really wanted to play as the Preacher (because who doesn’t want to smite Eldritch Tentacles with Sermons? [Sermons. Definitely not spells. Honest]. Sadly, tracking it down was only the first step, but the models all needing to be clipped from sprues, assembled, and based, meaning that month was nearly over before I could even think about playing this: Shadows of Brimstone definitely wins the award for most time spent on a game this month without actually playing it.

 

Old

Encounter
Drawing encounter cards is generally regarded as a bad thing

Despite a lot of newy newness, it was also a good month for established titles, with 5 of the year’s 6 most-played games getting more table-time. Arkham was the biggest winner – we’re still getting a lot of play out of the new Carcosa Deluxe box, and the 6 new investigators that came with it – I really enjoyed taking new character Sefina through the Dunwich legacy, taking dark amusement from my wife’s facial expression every time I played Drawn to the Flame or Delve Too Deep. The release of the final Saga box for Lord of the Rings prompted a brief flurry of play, as I managed to try out both the new heroes, even if the new quests themselves have yet to be defeated (the first one is stupidly hard, and we never got past that). There were also run-outs for some of the longer titles, including Eldritch Horror and Gloom of Kilforth – the latter in particular we had a bit of an epiphany with, combining a change of tactics and a few variant rules for a really enjoyable session. In fact, it was so good, I even jumped on a Kickstarter at the 11th hour for a mini expansion.

 

Unplayed

Scrabble
Not the best letters I’ve ever had

As I mentioned last month, we went on holiday with my parents in October, which meant Scrabble getting its first play of the year – not only 2 games on the nights we were there, but my father even suggested playing a game the night after I’d sneaked off early. I’m not expecting a massive renaissance for this game, but it was a good reminder of why I won’t be getting rid of it. There are 10 games left on the un-played list, 3 of them new, and the rest old ones from previous years. Whilst all of the pre-owned games got played last year, 5 of them were also un-played in 2015, which suggests that that even if they do make it off the list by year-end, they’re still on fairly thin ice.

 

The Break-down

OctoTheme All-in-all, the month ended with Fantasy accounting for about half of what was played: Urban Fantasy (i.e. Apocrypha) dominated that, accounting for about 1/3 of sessions and of time, but Middle Earth, Gravehold, and the good old ‘generic’ featured too. For the first time since April, none of the Terrinoth games made it out of the box, which I’ll be looking to remedy in November. After Fantasy, Lovecraft featured heavily as usual, followed by ‘Japan’ (a not-all-that-accurate categorisation for L5R), and Zombies – small on sessions, but relatively big on time.

Mechanically, we were saving the world about 1/3 of the time, with a bit of mystery-solving thrown in. “Win” was the biggest unusual appearance, with L5R having shifted the overall balance of the month a bit towards competitive.

 

Next?

November also looks full of promise gaming-wise. Shadows of Brimstone should finally make it to the table, I need to play (and review) This War of Mine, and Gloomhaven arrived 2 days ago. There’s (almost) always new content arriving for Arkham, and after a missed month, there are a few titles like Legendary that I’m keen to get back to the table. All-in-all, it doesn’t look like things will be quieting down any time soon.

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Carrying on: September

September was another fairly solid month – 17 different games played 52 different times.

Carcosa Box Massive Darkness got the most sessions, as it continued to surge up the charts (it’s already 2017’s 4th most-played game by hours), but there was also a fair bit of table time for Arkham LCG, which got a new deluxe box, Dominion, which continues to tick over quietly, and Runebound which got a shot in the arm from a new expansion that made it playable solo or fully cooperative.

Runewars and Descent both made it back to the table after a few months of sitting on the sidelines, and a few odds and ends rounded things off the month.

Elder Sign snuck on to the table on the final evening of the month, retaining its boast of being the only game to be played every month this year. The Dwarves also enjoyed a late flurry, bringing them up to 10 plays for the year. All told, I now have 17 games played 10 times or more this year, and an H-Index of 13, which all feels fairly healthy.

Fate-of-the-Elder-gods-Board-Game-box Nothing made it off of the un-played list, which still sits at 8 games for the year (it was 9, including Fate of the Elder gods, a review title which came early in the month, but only made it out of the box on 1st October). We’re going on holiday with my parents in a week or so, so I expect that we’ll take Scrabble and/or Articulate with us and see whether we can get them crossed off.

 

Nothing (much) New

CodenamesDuetThere wasn’t all that much in September that was new. Codenames Duet was the only completely new game to get played (I also received Fate of the Elder gods, but haven’t managed to break it out yet). Apocrypha remains frustratingly absent, with constant rumours that it might be arriving, but never any sign of the actual game. and there’s still no sign of Aeon’s End either. I had planned to pick up a few exciting new bits and pieces with some of my GQ store Credit, but everything I tried to opt for was out of stock/print. Whether it’s because I break down and spend actual money to buy elsewhere, or simply because delayed stuff finally arrives, I’m hoping that October will be a bit more exciting in terms of what’s new.

 

What got played?

QuickGames Thematically, September was dominated by Fantasy: 55% of sessions, and a whopping 67% of time. Lovecraft and Zombies also notched up a reasonable number of hours, whilst “Abstract” was big on sessions, but low on overall time (Bananagrams, Boggle and Dobble all being fairly short games).

Within Fantasy the big groups were Terrinoth (Descent, Runebound, Runewars) and Generic (mostly Dominion and Massive Darkness). Middle Earth counted for a fair amount of the sessions (4 out of 28), but got squished on time (only 2 hours of 34).

Activity wise, things remained fairly heavy on Completing the Quest together, but there was a fair amount of diversity around, with notable contributions for Making Words, Solving Mysteries, Building the Best Place.

Moving on

So that was September. Steady, but not especially exciting. It’s odd now I come to write about it, just how flat everything feels – I definitely had some enjoyable gaming sessions this month, both with new add-ons (most notably for Arkham), and old favourites (we even had a few hours of Yggdrasil, which remains resolutely un-expanded). Perhaps I’m just tired.

I’m hoping to have a mini-flurry of content for you over the next few weeks. For now, I just want to share a mini plug for a game I reviewed a while back, Gloom of Kilforth. There’s a second printing / mini-expansion Kickstarter Campaign running right now, and as the designer was the first person in many months to email Fistful of Meeples directly, I thought I’d give him a mention.

Summer Gamin’

August has been and gone, and it’s time to look back on another month’s gaming.

It endued up being a pretty mega month (although it didn’t necessarily feel like it at the time), with more gaming sessions logged than any other month this year, against ultra-low spending (I shelled out a grand total of a fiver on a Legendary Organised Play event).

 

Broadly speaking, August was a month for the classics: Zombicide, Arkham LCG, Legendary and LotR all got more than 5 plays, with a solid majority of gaming going on games that have now been played 5 times or more this year. Elder Sign also kept up its record as the only game to have been played every single month this year (although Zombicide only missed February, being far too big for a hospital table).

MassiveMassive Darkness was the big new arrival, which jumped straight in to the upper echelons (it’s currently the 17th most-played game of the year by sessions, 10th most-played by time) and I’ll be talking plenty more about it in the near future. The only other ‘new’ game to see play was a review – Near and Far arrived in July, but only hit the table in August (I liked it, but my wife hated it), and Codenames Duet which came too near to the end of the month to actually get played.

Thematically, it was a month dominated by Fantasy and Zombies, with Lovecraft and Comics coming in a little way behind. In light of that, it’s not a huge surprise to see that Surviving the Monsters (roughly 1/3) and Completing the Quest (about ¼ ) were the mechanical mainstays.

 

Kittens Whilst getting in big numbers of sessions for the classics was the main theme, I did spend a couple of days at Insomnia with the good people of Games Quest, and was able to cross off a few titles that I’d never been sufficiently interested in to buy, but felt like I ought to have a better awareness of as a gamer: Exploding Kittens has very little going on mechanically, and relies almost entirely on the group dynamics of people playing it (everyone present was quite happy to mess with everyone else, so it gave us an entertaining half-hour or so), and if you take away the anime art (presumably the main reason most people play it), Tanto Cuore is basically just Dominion with poor iconography. There were one or two interesting mechanical twists, but not enough to change my mind on this as a game I really don’t need to own.

 

Un-played

UnplayedAs I mentioned earlier in the year, I didn’t go into 2017 with an “un-played project” in anything like as systematic a way as last year, but now that we’re 2/3 of the way through the year, I’m starting to look at this in more detail. There are 8 games which are currently un-played, with 5 of them being big group/party games. There’s often a brief flurry of activity for games like this around Christmas, so historically this wouldn’t have been a big worry, but it’s hard to know how things will play out with a baby around. Of the remainder, Memoir ’44 is a game that I expect to have a few fallow years until Ned is big enough to play, but I’m intending to keep hold of, Scrabble is always worth owning a copy of, and only Firefly looks particularly dubious as a game to keep around – I like Firefly as a thematic homage to the world Captain Reynolds and his crew occupy, but the game itself has a very large footprint, a somewhat fiddly setup, and is overall just a bit too slow to make it to the table often: realistically, it’s only still around because of sentiment.

Final Thoughts

Comments With so much time going into what are now our Core Games, and Massive Darkness due its own write-up soon, there’s not too much else to say about August – in terms of reflecting on a year two-thirds gone, it feels like we’ve managed pretty well given just how difficult it is to get through a 2-hour game without stopping to be screamed at. With 2017 66% done, I’ve managed 65% of last year’s game sessions, but 75% of the gaming hours. I’ve also spent 75% of last year’s total, which is mildly concerning, but I’m not too bothered as I’ve sold 164% of what I shifted last year, which puts me in a much healthier position overall. I’m still narrowly clinging on to a net gain (more gained from sales than spent on stuff), but the Pledge Manager for Green Horde just opened, which will probably knock that on the head.

ApocryphaMoving into the home stretch of the year, the goals are pretty much the same as ever: keep playing, keep spending low. I’m still waiting on the majority of this year’s Kickstarters, even the ones that were aiming to deliver by August, so 2017 should still have some new twists in store, even if I don’t manage to land any of the particularly exciting autumn releases for review purposes.

July’s Games

I quite enjoyed July from a games perspective.

NedOfTheRings
Ned still struggling with the idea of being allowed 2 copies of the same non-unique character in play at once…

July wasn’t really a month for ticking off many boxes or reaching new gaming milestones (although I did get my all-time H-Index up to 18) but I’d say it was fun nonetheless.

Money

A big-ish clearout saw me back in to positive figures for the year money-wise, as I got rid of a selection of games that hadn’t been played much in years, along with Star Wars Destiny, and some Dice Masters cards Rare enough to have a cash value. As I said back when I reviewed Destiny for Games Quest, I really like the mechanics and concepts in the game, but the price-point is just too high, and with the ongoing arrival of new sets (FFG are already starting to release spoilers for the 3rd wave, when I only got to about half of the cards in the 1st set), it basically becomes pay-to-win: I decided to get out ahead whilst I still could.

For Dice Masters, I’m basically restricted to a monthly event at the FLGS, and have missed the last 2 of those. I’ve decided to hold on to the bulk of my collection for when my son is old enough to play, but that’s probably 5+ years away and I wanted to get the balance sheet to a place where I didn’t have columns of red glaring back at me every time I looked at it in the meantime.

Keeping Track

July was also a good month for spreadsheets – I’ve been moving gradually away from just counting sessions of games to trying to count hours (a tricky task when you’re trying to use a formula rather than timing every session with a stop-watch [which would be an even trickier task when a single game can be interrupted multiple times by a single baby]), and a long spell of dead time in front the computer meant that I managed to get a new sheet sorted to monitor this for me – no huge surprises with what it threw up, but some pleasing graphs and charts nonetheless.

Play

LateJuneReviewsIn terms of what got played, July saw fresh life being breathed into old favourites as I made it to Lord of the Rings night at the FLGS for the first time in a while, completed the Dunwich Legacy cycle for Arkham, and we continued our slow trek across the sands of Egypt Osirian in Pathfinder Mummy’s Mask. In more recent acquisitions, Aeon’s End got dusted off after a couple of months hiatus, Mansions of Madness saw some play now that the Investigators have all returned from the painting table, and we managed a few more hours of Runebound, which were enjoyable enough, but definitely whet our appetites for the upcoming fully-cooperative expansions.

RobinsonHowever, it wasn’t just the old – I finally managed to get my teeth into a small pile of review games that had been sitting around for a while, with several run-outs for Arcadia Quest, Battle for Greyport, and Gloom of Kilforth. All of these were deemed worthy enough to keep around for a while (the PvP combat may eventually see Arcadia Quest moved on, but as killing-each-other games go, it’s a really good fun one). Battle for Greyport is remarkably enjoyable once you’ve managed to get your head around it, and Gloom of Kilforth is probably the best-looking game I own, even if the rulebook is awful. Speaking of awful rulebooks, I also picked up Robinson Crusoe in trade, which was a game I’d had on my radar for a fair while, simply on account of it being so highly ranked and supporting solo/co-op play. I’ve not had it long enough to form a considered opinion yet (played once, thought I was doing ok, then winter came and I died), but I’m certainly not regretting the trade.

Even Newer?

NewNewIn terms of new, new stuff, July was the arrival time for a whole heap of stuff for the world (or at least the UK) at large: Near and Far (the follow-up to last year’s Above and Below) an X-Men big box, which got me more excited about Legendary than I had been for a while, a new expansion for Eldritch Horror, and Lovecraft Letter (Love Letter becoming the latest game to get the inevitable Cthulhu treatment) all arrived on my doorstep. In light of that fairly epic haul, missing out on Sword and Sorcery really wasn’t too bad.

Runebound
This works well as PvE, but I’m looking forward to fully co-op

That new expansion to make Runebound fully Cooperative, and the long awaited Massive Darkness have both been sighted in the wild, but I’ve not managed to catch a glimpse myself (Runebound conspicuous by its absence on this side of the pond, Massive Darkness I now have a tracking number…) – in fact, none of my outstanding Kickstarters have landed yet (I have potentially have anywhere up to 6 due to drop between August and October), but the delay may well be for the best, as I try to clear some space (mental and physical) for them.

Numbers

Although July still fell short of the 60s and 70s of the early months of the year, there was a definite pick up from the low, low numbers of June, and I think 50 counts as a good number for the near future. Obviously there’s a bit of an issue with an ever-growing number of titles competing for a shrinking number of hours, but I’m hoping that we’re not too far away from getting the boy a proper bed-time, which should free up some evenings once again (you can laugh at me in a few months’ time when he still refuses to go to sleep.)

I also started looking at how this year’s gaming compares with that of previous years. The top 10 most-played games this year only account for 56% of my time, compared with 66% last year, and 88% the year before (in fact, in 2015 it was 70% of time just on the top 3).

Overall, 2017 is definitely the broadest year so far: looking at the number of games played, played 2+ times, 5+ times, 10+ times and 20+ times, I’m ahead of 2015 in every category, and although I’m still behind 2016, with 5 whole months to go, I expect to catch-up in a lot of those categories.

Looking at hours and percentages rather than sessions gives an interesting perspective, confirming that nothing is dominating like the last few years, although Zombicide is still going strong.

Playing what exactly?

KarubaNed
Someone seems a bit unhappy about losing at Karuba…

Thematically this was a very strong month for Fantasy, although Arkham Horror did a good job of holding up the Lovecraft banner, almost single-handedly for much of the month before the rest of the franchise piled in in the last week or so to make up the numbers. Mechanically, the good-old cooperative adventuring (survive the monsters, complete the quest, save the world) was the primary order of the day, with only very slight variations in theme.

July was also the month where I decided to stop and properly look at the categories I’d created for dividing up the aim of the games I play. Ever since I first started trying to do this, I’ve been aware of a certain unhelpful vagueness with solve the mystery/complete the quest/save the world/survive the monsters more-or-less bleeding into each other to the point where the distinctions aren’t that helpful.

Revisiting it, I decided to pull out the key element: most Mythos games are about solving a mystery: there probably are monsters to be fought, but that’s not why they’re there – Eldritch Horror was the only one I put under “save the world” in recognition of its epic scale, along with all the Pandemic titles, and other reality-as-we-know-it-is-at-stake sort of games.

“Survive the Monsters” became simply “Survive” which allows it to include Robinson Crusoe, but generally this category is for things where the peril has come to you, whether that’s a horde of Zombies, or an enemy army.

AvalonI also took all the table-top RPGs and a few similar-feel games out of “Complete the Quest” and put them into “Explore” in an attempt to reflect the open-world, lack of long-term objective nature of things. Complete the Quest remains a bit of a catch-all, but hopefully it’s a bit more coherent now, with the idea of a group having their own mission, something they set out to accomplish beyond simply surviving, but which might not (at least immediately) lead to the end of the world if they fail. This covers things like Pathfinder, but also things like Descent. It’s also where I’ve put all things Lord of the Rings, because it’s very rare that an LotR scenario will be a direct confrontation with Sauron to destroy the One Ring, generally, things are much more low-key and small-scale

In the final analysis, the only place I’ve left games in 2 categories are the ones with hidden traitor mechanics, where “find the traitor” still exists on my spreadsheet as a secondary mechanic (and the traitor’s victory condition is ignored). Ultimately, categorisation is still subjective, but it certainly feels a lot neater now.

 

Moving on

Whilst it’s pleasing to have things measured and labelled more neatly, the bottom line is that a fair amount of gaming happened in July, and most it was enjoyable and felt worthwhile. Aside from keeping an eye on what I’m spending, that always has to be the ultimate measure for gaming and, as things stand, I think I can be fairly content.

 

Boards of June

If May was slow, then June was slower. Having to travel for various family birthdays, the continuing trials of a baby who hasn’t read the book on sleeping, re-organising my house to give said baby a room of his own and (ironically) a long weekend at the UK Games Expo all got in the way of some more regular gaming sessions.

 

UKGE

UK Games Expo is the biggest weekend in gaming in the UK, and one of the biggest in the world these days, and it’s always good to make it along to this.

ukge Last year I was doing games demonstration, part of a big team that had grown even more this year, to the point where I believe they hit 100 demo-ers! This year I’d decided to head along with a slightly smaller party, joining the good folk from Games Quest.

It was certainly a gruelling time – long hours of fairly heavy physical work setting up on the Thursday, and an impromptu meeting in a hotel car-park on Friday night to unload a game that had accidentally made its way to Expo via Luxembourg. Saturday was the biggest day ever at UKGE in terms of attendees, and then the always long and wearying process of set-down / trying to figure out exactly what went where on Sunday before heading home.

Overall, it was a good weekend – aside from talking to a lot of people about a lot of board games, I also found myself on a stand that sold replica swords and magic wands. For anyone interested, Longclaw is quite nicely weighted (did I ever mention that I used to do sword-combat as a martial art?), but Needle feels better, if you know how to use a fencing blade properly. [disclaimer: all brandishing of swords was done when the hall was closed, and I wasn’t going to accidentally impale any passers-by].

I also got to have a bit of a look round, and a catch-up with the team behind one of the KS games I’m waiting on – unlike last year, I didn’t come away with any new games, but there were certainly a few things which caught my eye and I’ll be looking out for in the near future.

Mars The only disappointment with the weekend was the amount of actual gaming that got done – I’d hoped to get in at least one session of Terraforming Mars (a game which sits firmly in the “looks interesting, but too expensive to try” bracket for me), but ultimately we only managed a single game of Skull and a few rounds of Codenames. That said, the final round of Codenames in particular was one of the funniest I’ve ever witnessed as the opposing spymaster gave a clue which everyone except his 2 teammates understood, then watched them blunder around for ten minutes before accidentally stumbling on the right answers via sheer dumb luck. [ok, you probably had to be there].

Expo was the first time I’d spent nights away from home since my son was born, and I ended up going back to join him (and my wife) at my in-laws house on Saturday night. I hope to make it back to Expo again next year, but am learning the folly of making long-term plans without getting the baby’s permission.

 

What got played?

MahJong
My dad still doesn’t understand why everyone is laughing at his wall…

Bearing in mind the low overall level of gaming, June wasn’t too bad for crossing off games that had previously been unplayed – 3 days at my parents’ house ensured the inevitable dusting off of Mah Jong, and B-Sieged also made its first foray from shelf to table. I still have 15 unplayed games, some of which will be going up for sale soon, whilst others should get played reasonably soon.

There were a few fun new discoveries in June, perhaps the most surprising of which was Doom, a 1-vs-many board game from FFG, based on the computer game of the same name. I’d picked this up to review, and had expected to wheel it out to limited enthusiasm, possibly paint it, then sell it on, but found it went down surprisingly well. By contrast with The Others, a superficially similar game I reviewed last year, this game has a tight ruleset, streamlined gameplay and more customisation potential than you can shake a stick at. It’s not a short game by any means, but it still returned to the table, by request, on 2 out of the 3 nights following its initial introduction. The fact that it doesn’t lend itself well to 2-player means I’ll probably still end up moving it along, but an engaging diversion nonetheless.

 

Themes?

Doom-Board-Game-Box The rise of Doom also impacted the Theme and Mechanic break-downs for the month, with “Sci-Fi” and “Kill the Other side” being far more prominent than they have previously, (although “Kill the Other side” owes its prominence at least as much to Runewars). There was still a fair amount of the usual quest-completing-monster-beating-world-saving, but not in the overwhelming way it has been in the past. Lastly came the ever-helpful criteria that is “win,” which became a bigger element than normal.

Aside from that, Fantasy remains strong, with a sprinkling of Abstract, although it was a pretty lean month for all things Lovecraft – just a single session apiece for Mansions, Eldritch and Elder Sign, whilst Arkham LCG found itself caught in a lull as I tried to work out whether to re-build decks or wait for the next adventure (new deck arrived on the 29th, but didn’t get a chance to play it before the month ended).

 

Overall thoughts

Nedicide As we start to lurch towards something a bit like a routine, I get a distinct sense that the high levels of gaming we managed between January and April are phenomena of the past. Whilst I have hope that bed-times and regular naps might allow us to get a bit of structure back into life, a baby who is actually interested in the world around him takes more time and attention than one who basically lies around inert, and we’ve progressed much more rapidly to the grabbing stage of things.

GreenHorde The rather massive Kickstarter for Zombicide Green Horde (the successor to Black Plague) meant that June was the nearest I’ve come to admitting defeat in my attempts to have a negative overall spend on gaming for 2017: I’ve managed to claw things back towards zero by selling off a few unused odds and ends, but I’m still in the red right now.

Even if I don’t get back to negative spend, I don’t think that what I’ve spent looks at all shabby when compared to the hundreds of hours of gaming we’ve had (not to mention dozens of hours painting).

Right now my spending on gaming this year is up a fair bit on last year (69% of the spend after only 49% of the time), but with sales already at 131% of last year, I don’t think I’d be too worried, even if I didn’t know that most (hopefully all) of 2017’s bank-breaking Kickstarters were behind me.

I’ll continue to monitor my collection, and am already starting to consider moving along one or two favourites that others don’t share my enthusiasm for, and which I struggle to get to the table.

Whatever happens, I’ll keep gaming as much as I can, and when I have anything (hopefully) interesting to say, and the time to say it, I’ll keep posting on here.

The Games of May

Somewhat belatedly, it’s time to recap on what happened on our gaming table during May.

BlurryNed
Flailing so fast, his limbs are just a blur…

May was a much quieter month than any I’d seen so far this year gaming-wise, as work, family, weddings and who knows what else clamoured for my attention.

(Ok, who am I kidding, it was mostly just the baby and the need to catch up on sleep).

However, whilst I didn’t manage to get a lot of things on my to-do list finished, that doesn’t mean that May was completely gameless, as you’ll see…

 

Un-played

For one thing, May allowed me to cross a few more games off of the un-played list, as both of our Discworld games: Ankh-Morpork and The Witches made it to the table for the first time – Ankh-Morpork is a good game generally, although it has the potential to get rather frustrating as Random Events destroy all that you have built. Interestingly, for all its appeal, this one has only made it to the table twice in the past three years, and I’m often tempted to sell it, as it goes for silly figures on account of being out-of-print, but never quite get round to it.

Discs

The Witches is a much lighter, more family-friendly game – I didn’t really enjoy the game we played of it, as I got crippled by a string of shocking dice-rolls, and basically did nothing all game. Still, as something ideally suited for young children, it’s probably worth hanging on to in anticipation of when Ned can cope with something more complex than Peekaboo.

May also saw Super Dungeon Explore crossed off the list, as I sold it on – I picked this one up last year, and enjoyed a few early games that we played of it, but its sheer length, combined with the discovery of games like Mansions of Madness, Descent, and Eldritch Horror (not to mention others that are ‘coming soon’) mean that this wasn’t likely to see much more play, and didn’t really justify its place on the shelf.

 

x10

Dominion_gameDominion became the 11th game to make it to 10 plays, hitting the table 5 times early in the month, although it faded towards the end of the month. I’m still working on something Dominion-wise, but haven’t got nearly as far with it as I’d hoped, so that will have to be a story for another time.

There are several other games that are still heading in the right direction to hit 10 plays sooner rather than later, but I don’t want to pre-empt myself, so I’ll talk about them when they get there.

 

What got played?

Descent May was very heavy on Fantasy, easily accounting for over half of the month’s gaming. Within Fantasy, Terrinoth was the big new thing, about 1/3 of sessions, but over half of time, simply because Runewars and Descent are both multi-hour undertakings – I’ve got an article on Terrinoth cooking away somewhere, so I won’t say too much more on that now.

Lovecraft still made a significant appearance, with more Arkham Horror and Elder Sign, as well as a welcome return for Mansions of Madness, back in play after a long spell on the painting table. Overall, we were still mostly in a solve-the-mystery/complete-the-quest setting, although there was a fair amount of PvP “kill the other side” in Runewars.

 

May That just about brings me to the end of May (finally getting around to posting this on June 8th, which, the latest polls suggest probably isn’t  also going to be the end of May – the electorate showing a disappointing lack of concern for punning bloggers…)

Of course, June is UK Games Expo month, so expect that to shape gaming for the coming weeks, and even if I don’t manage an Expo article, I’ll be sure to report back all the highlights in the next monthly summary, in a few weeks’ time…

April Games

Only a few days later than planned, here’s a short update on a fairly quiet month…

 

10 of 10

MountainsApril had always seemed like it would be the month where I got to 10 of 10 – a fairly long way ahead of last year. I was on 8 of 8 at the end of March, and most of those 8 were already at 10 plays. Playing Legendary once more, managing to get in another couple of games of Eldritch Horror (new expansion for my birthday), and making it along to Destiny night for the first time in ages all had me right on the cusp.

Dice Masters was still hovering precariously on the brink, leaving me with 99 out of the 100 games played, in the end, we didn’t have enough people turn out for Rainbow Draft (Just me & the organiser), but we got a few games in, and that was the tenth one done.

 

Despite getting 100 games ticked off for the 10 of 10, April was a struggle overall. Having settled in at home, my son decided that sleep was an optional extra he largely wouldn’t bother with, only being coaxed into brief naps on me or on his mother: mildly frustrating during the day, and horrendous at night where my wife was regularly getting by on only an hour or two a night. Strangely enough, when dawn rolled around she had other priorities besides gaming.

Star-Trek-Frontiers-Board-Game-Box
Not for us in the end, but managed to swap it for a copy of Descent, which is pretty good going.

In that light, it made a lot of sense that April was a fairly quiet time on the “Unplayed” front – I finally managed to get Star Trek Frontiers played, reviewed, and traded away (much too dense a game), and also crossed off Dominion and Mapominoes, which still left 17 games left to play.

 

As I’ve said plenty of times before, 10 of 10 is just a guideline for trying to ensure a rounded approach to board-gaming, and “unplayed” is just an attempt not to waste money (or shelf space) – I’ll continue to monitor the collection, and what gets played over the coming weeks.

 

Themes

Sherlock-Jack-the-Ripper-Board-Game-Box
Jack the Ripper, not for the weak-stomached

Thematically, April was fairly heavily dominated by Fantasy, with 38% of time, and 48% of all gaming sessions occupied by this – within Fantasy, Gravehold (the setting for Aeon’s End) and Middle Earth each clocked up just under a quarter of the time, with the biggest individual setting being “generic” Fantasy (Dominion, Dungeon Time etc). Zombies were the next biggest area, followed by a healthy slice of all things Sherlock Holmes, and a sprinkling of Sci-Fi.

Mechanically things were a bit less clear – Completing Quests, Surviving Monsters, Solving Mysteries and generally saving the world were the big categories, racking up over 85% of time with their somewhat overlapping games. “Build the Best Place” was the only noticeable stand-out, at just over 10% of sessions, 7% or so of time.

 

Still brewing…

QuestionThere were a few noticeable shifts in April, games which found new games, new avenues of play, or whole areas opened up like Pandora’s Box. Most of them, however, I’m going to leave for another time – games that have only just arrived, or which warrant articles of their own. In this new, baby-filled world, I don’t want to promise anything, but I’m hoping that those articles are going to be ready sometime in May (or June, or later…)