A new year, a new round of gaming.
January kicked off at full speed, with a pile of 70 un-played games to work through, a Hardcore 10×10 challenge to do, and the best part of 2 full seasons of Pandemic Legacy to get played by early Feb.
In total, January had 59 Sessions spread over 20 different titles, with Pandemic Legacy the runaway leader – 16 games played this year already.
I’ve come up with a little graphic to monitor the progress of the 10×10 challenge, via this little grid. With 11 sessions in the first week, this definitely got off to a good start, but obviously this is somewhat skewed as any sessions past the tenth of these games won’t count for anything.
At the moment I’m not yet (at least consciously) letting the 10×10 challenge influence what I play – hopefully this won’t need to change, but obviously I might change my tune if I get to October and still haven’t ticked things off.
Pandemic Legacy notched up all 10 sessions within a few weeks – the only one to make it to ten in January, although Arkham Horror also had a healthy chunk completed at the first attempt.
We finally had our re-scheduled Fellowship event for Lord of the Rings (Asmodee didn’t get the kits out in time for December). We’ve got a fun group of people who play LotR locally, so it was a good time, and my wife was a big fan of the new playmat. That said, the quest itself was just stupid, and we all died fairly quickly.
At the final count, I’ve clocked up 31 sessions out of 100 needed for the 10×10 in January. Obviously, this speed won’t continue – I’m already at the point where new sessions of Pandemic Legacy aren’t counting, and it won’t be long before the same is true of Arkham or Zombicide, so I’m not expecting to complete the challenge by the beginning of April (January’s rate extrapolated) – still, a good start all-told.
2018 – 4 – (Pandemic Legacy, Arkham LCG, Aeon’s End, Zombicide)
All-time – 19 (no change)
2018 – 4 (Pandemic Legacy, Arkham LCG, Aeon’s End, Zombicide)
All-time – 19 (Pandemic Legacy added).
There were still plenty of games not on the 10×10 list which got played: a few reviews from last year that still needed wrapping up (Dragonfire, Pandemic Rising Tide), a bit of L5R, and a few scattered odds and ends.
Dragonfire was a game that I was really excited for last summer/autumn, then slightly disappointed with when it arrived, thanks to a rather fiddly rulebook, an unexpected legacy element, and generally crushing difficulty. January was the point where it felt like something clicked – we won our first game, and generally started to get a better sense of what was going on. I’m still undecided on taking the plunge into expansion land, but am looking forward to getting into the core box in more detail.
One game I want to talk about for a few minutes, is Legendary Firefly – a game that got two sessions early in January 2018 – not bad going for a game that only managed 3 in total last year.
Marvel Legendary is a mash-up with any random line-up of heroes against an equally arbitrary ensemble of villains as the Mastermind tries to carry out a Scheme that may-well bear no relation to anything they’ve ever attempted in the comics. With so many expansions out you can get some fairly unbalanced match-ups, but the overall experience is generally fun, and doesn’t require too much detailed knowledge of the source material.
Firefly Legendary is a very different beast. You’re always playing through “Episodes” each one based on an Episode of the TV show. You’ve generally got a couple of objectives to fulfil, which will directly tie in to what happened in that episode and, most notably, there’s a strong thematic tie-in to individual characters.
Take Shindig for example –the episode where Mal and Kaylee crash Inara’s posh ball, and Mal accidentally gets himself into a duel (with swords). The Shindig episode for the card game comes with 3 copies of an event that simply says “If Inara is a main character, each player gains a talent” (talents are good) “If Mal is a main character, each player gains a flaw.” (yep, you’ve guessed it, flaws are bad). We played this twice in as many nights: on the first night, Mal was a main character, but Inara wasn’t and this cycle of flaws destroyed us. Second time around we’d switched up the crew, and everything was suddenly a lot more straightforward.
Even leaving aside the absolutely awful art (it really is a joke – 2 different cards for one character will look less like either other that they do to a completely different character…) I’ve never been as big of a fan of Firefly Legendary, as I am of Marvel. Marvel generally feels like a game where you’re building your deck and getting to do stuff with it. Firefly feels much more driven by the episode deck (which is very structured and specific), and you generally feel quite powerless, like you’re either poking around in the dark, making blind guesses, or else have no decisions to make at all.
Strangely, everyone else I was playing with commented on how they liked the episodic, more strongly narrative elements – whatever you think of it, it’s definitely shorter and a lot more accessible than Firefly the Board Game. Still, I can’t it making it back to the frequency of table-time it had when it was new.
Taking a step backwards, the month as a whole was dominated by “Medical” on the thematic side (~30%), and “Save the World” (~40-50%) both dominating the month, thanks to Pandemic. Rather more predictably, Fantasy, Lovecraft and Zombies were the next biggest groups in that order, with mechanics rounded out with Questing, Mystery-solving and good old Survival.
Money-wise, I spent very little in January (just an single Mythos pack for Arkham), with most of the new arrivals being review games or using GQ Credit. That said, using my standard “value ratings,” the spreadsheet still look pretty unhealthy overall, with a few of last year’s big purchases still showing large totals in the red – Gloomhaven and Shadows of Brimstone could both really do with some more table time soon, to steady the ship.
I didn’t back anything on Kickstarter in January, just continued to plug away at last year’s releases – a reasonable helping of Aeon’s End, and a single session of Gloomhaven. Zombicide Green Horde arrived right at the end of the month, but I only managed the tutorial in January.
For February, Gloomhaven is (again) one that needs playing and it would be nice to cross off the last few games of Aeon’s End to bring things into the black. Green Horde will probably be the biggest category of KS play.
The pledge manager for Folklore: The Affliction opened at the very end of January, but won’t be closing for a few months, so I still have time before I make a decision.
Overall January felt a bit strange, simply because it was so heavily dominated by Pandemic Legacy. It’s a good game, and the second season truly does feel like something different. That said, once we’ve played a few more games so that I can finish the review, I think it might be time for a bit of a Pandemic detox.
Zombicide Green Horde arrived on the last day of the month, and will surely take up a big chunk of February.
I also have another review game, and the original Arkham Horror Board Game, both of which arrived too late in January to get played, along with Harry Potter Hogwarts Battle and One-Deck Dungeon which I only played a couple of solo games of, in order to figure out how they work. Plenty to keep us busy going forward.