What gets played
In 2015, I played a grand total of 58 games, 30 of which I actually owned, the rest belonging to friends, or being the odd session at a local gaming meet-up (none of them played more than 3 times). 28 of my own games were un-played.
In 2016, I played 90 different games, 73 of which I owned (at least at some point during the year). Only 2 of my own games were un-played by the time the year reached its end.
In 2017, so far, I’ve played 90 games. By this time, things seem to be getting very tight, with 81 being games I’d owned, at least at some point. Currently 9 games I own are un-played. (although 1 of those is stuck in a chronological queue, and another only arrived this morning).
In 2015, I owned 58 games. I think only 2 of those were new acquisitions (Machi Koro enjoyed medium-term, moderate popularity, and Marvel Legendary was a smash hit which continues to enjoy success).
In 2016, I acquired 31 new games. I think six of them I bought/traded for – Arkham LCG, Zombie Dice, Legendary Firefly, Eldritch Horror, Super Dungeon Explore, Side Quest (A couple of hits, a miss or two, and the rest somewhere in middle). The vast majority of games were free, review copies (although I then spent a fair whack on expansions).
In 2017, I have so far acquired 31 new games. 4 Bought (Rune Age, Runebound, Shadows of Brimstone, Legend of the 5 Rings), 2 traded for Review games (Descent, Robinson Crusoe), 3 Kickstarters (Massive Darkness, Apocrypha, Gloomhaven), and the remaining 22 all reviews (depending on perspective, you could probably move L5R more from ‘bought’ to ‘review’ as GQ sent me 1 core set, and I bought another myself). I’m expecting one more game from Santa.
What goes away
I don’t think that I sold any games in 2015. In 2016, I sold 18. This year, I have sold 25, plus some excess bits of a few others.
All of this leads to a number of different things.
For one thing, by my count, I now own about 69 games. That’s slightly less than at the peak of last year, but very little of what remains are games that don’t see at least some interest in being played. If I round it to a very conservative pool of 65 “play-worthy” games, that’s a long way up on 2015, where it was more like 40. [40 is a slightly arbitrary number based on 1) “games I owned and played” + 2) “games I owned, didn’t play, still own, and have played in the meantime.”]
On average, I’d guess that a lot of the games that get played now are also longer than in 2015. That’s quite hard to confirm/quantify, as I didn’t keep time-based data that far back, but there are definitely indicators. I can say for certainty that 75% of 2015 sessions were on 3 games with half-hour play-times, and the next 10% of sessions were on games that have a 45-minute play-time.
Compare that to this year where around 11% of sessions have been on games with 2+ hour play-times, and another 22% on games with 1 hour or 1-and-a-half hour times, then it starts to look fairly clear.
So: More games. Longer games. More of the games I have are games I want to play. That all sounds good, right? Plenty to keep me occupied.
Well, sort of.
As I may have mentioned once or twice, we also had a baby earlier this year. Ned likes to play. His favourite game is “insert whatever I can reach into my mouth,” but he’s also happy to play a bit of “Bash this thing I’m holding on the high-chair” or “Kick and flail wildly.” He finds Peepo hilarious, but I’m not sure how well he understands the rules.
Ned’s feelings on other people playing games are mixed. Sometimes he’s quite happy playing on the floor with his toys, or in the baby abandonment console jumperoo. Sometimes he’s asleep, or out. Sometimes I’m out gaming at the FLGS and he’s at home.
Sometimes though, he wants feeding, or entertaining. Sometimes, he just needs cuddling because he woke up alone in his cot, and had an existential crisis that he might be the only human being left alive. Either that, or he’d just done a massive poo. Sometimes he’s ill, and nobody gets any sleep for days at a time.
Either way, there’s a whole new set of things we have to do with the waking hours (and the “sleeping” hours), and ultimately that means less time for gaming.
A couple of months back (it was “last week” when I started writing this article, which tells its own story…) we started a game on a Saturday. At 9.15 on Sunday evening we finished it. The game probably only took 2 hours all-told, but finding 2 hours uninterrupted is not something that can be guaranteed these days.
It’s certainly not in my plan to stop doing review work (reviews being my principal source of new games). It’s interesting to keep on top of the newest releases, and this is a remarkably cost-effective way of doing so. Sometimes it’s a money-saver for games I would have got anyway, but more often it’s trying something that I otherwise wouldn’t. That said, the hour or two of writing time, and – more to the point, the hour or two of photographing and formatting is a bigger chunk of life than it used to be. I need to think carefully about what I ask for, take slightly fewer ‘risks’ with unknown games than before (and accept that no more how rich the narrative or beautiful the art, my wife won’t enjoy a worker-placement game).
The other thing about having ever-more constricted time – whether that because there are fewer hours to game in, or simply because there are more games competing for that time – is that it makes taking on a new gaming project something that needs more consideration.
Zombicide, Arkham Horror LCG, Eldritch Horror, Massive Darkness, Legendary – 2017’s 5 most-played games by time. 3 of them were new last year, 1 new this year.
In order to play those, other things have got pushed aside, but even then, the space is compressed.
If I spent £100 on a big game a couple of years ago, it wouldn’t have been too tricky to find time to get it to the table – 76% of this year’s play-time was on games that I’ve acquired in the past 2 years. If I look at Shadows of Brimstone, my most recent purchase, the 6 hours of table-time it’s clocked up so far, would have been enough for a top-ten place in 2015’s “most played games” – for 2017, it’s hovering just outside the top 25. Nowadays, a game doesn’t just need to be good, it needs to be good enough that I’d want (at least sometimes) to play it rather than a stack of other top titles. That has a couple of implications – for one thing, it’s harder to get a new game up to the required number of hours, and if it does, it likely comes at the expense of another game.
Now, obviously, one approach would be to stop spending money on new games altogether. Just play the things I have, and the things I get given. My Old vs New spreadsheet tells me that money spent on expanding old games tends to be far more efficient in £/hour than money spent on new games.
I’m not going to do that. I’m far too much of a magpie to just let shiny things pass me by. I also don’t think that 4 or 5 new games purchased a year is particularly excessive. That said, it definitely has to give me pause, when I think about doing something really stupid, like spending $350 on a Kickstarter…
One of the metrics I’ve been looking at more recently, is “overspend” – essentially looking at what % of spending a game accounts for, and what % of game-time. Where the spend % exceeds the game-time %, that’s an “overspend.” As with most things I do with game-stats, I’ve broken it down into the current year and “all-records” (i.e. since Christmas 2014).
Overspend is not without its issues as a metric: a lot of games don’t get anything spent on them at all – anything that’s a review and I haven’t bought expansions for, or anything bought more than 3 years ago. If 30% of gaming is on games with no spend, then that’s 30% of overspend to be spread amongst the games that do cost something. As such, my first calculations came out as a bit of a mess: Zombicide (2016 and 2017’s most-played game by hours) ended up 7% in the red! Any metric which makes Zombicide look like poor value clearly needs tweaking.
I decided instead to create sub-sheets, looking at time spent playing only games that have had money spent on them. When I exclude games with no spend, I’m left with a zero-sum set of over-spend values, and numbers which look like they make a lot more sense.
For 2017 only, Gloomhaven and Shadows of Brimstone are the big losers, just behind Legend of the 5 Rings. Runewars and (perhaps surprisingly) Lord of the Rings LCG are also 2-3% in the red. Best value were Eldritch Horror (which combined low-cost and high hours), Zombicide (lots of money, but even more hours), and Descent (about as cheap as you can get without being free).
Moving to “all-time” the numbers have slightly more guesswork involved, but I think the overall shape is about right – Dice Masters is the stand-out culprit, at a shocking 6% overspend, the Gloomhaven at 2.61% and everything else under 2. At the other end, Eldritch and Pathfinder look reasonably healthy, but Zombicide is the runaway winner, 6.25% more play time than spend.
This was a slightly unusual set of numbers to crunch, and there were 1 or 2 surprises – with Pathfinder so out-of-favour at the moment, it’s odd to think of it as 2nd-best value overall during the last 3 years, but when I look at how it dominated our dining table in 2015, it makes sense. With this being a zero-sum calculation, games that look bad now can only improve at the expense of others, and it will be interesting to see how this ebbs and flows, particularly in terms of games that have now moved on, and will gradually account for a smaller-and-smaller share of both the time and the spend.
Again, this is a reflection piece that hasn’t necessarily gone anywhere. We live in a golden age of board-gaming, and sometimes that means being spoiled for choice: in the absence of common-sense and restraint, an excess of spread-sheets and blog articles looks like a decent way of keeping the game collection in check. I’m sure that my game collection and gaming habits will continue to evolve, as free time ebbs and flows, and Ned eventually reaches an age where he can join in. Hopefully all of this will lead to enough interesting things to keep saying about games to keep this blog ticking over.