Summer Gamin’

August has been and gone, and it’s time to look back on another month’s gaming.

It endued up being a pretty mega month (although it didn’t necessarily feel like it at the time), with more gaming sessions logged than any other month this year, against ultra-low spending (I shelled out a grand total of a fiver on a Legendary Organised Play event).

 

Broadly speaking, August was a month for the classics: Zombicide, Arkham LCG, Legendary and LotR all got more than 5 plays, with a solid majority of gaming going on games that have now been played 5 times or more this year. Elder Sign also kept up its record as the only game to have been played every single month this year (although Zombicide only missed February, being far too big for a hospital table).

MassiveMassive Darkness was the big new arrival, which jumped straight in to the upper echelons (it’s currently the 17th most-played game of the year by sessions, 10th most-played by time) and I’ll be talking plenty more about it in the near future. The only other ‘new’ game to see play was a review – Near and Far arrived in July, but only hit the table in August (I liked it, but my wife hated it), and Codenames Duet which came too near to the end of the month to actually get played.

Thematically, it was a month dominated by Fantasy and Zombies, with Lovecraft and Comics coming in a little way behind. In light of that, it’s not a huge surprise to see that Surviving the Monsters (roughly 1/3) and Completing the Quest (about ¼ ) were the mechanical mainstays.

 

Kittens Whilst getting in big numbers of sessions for the classics was the main theme, I did spend a couple of days at Insomnia with the good people of Games Quest, and was able to cross off a few titles that I’d never been sufficiently interested in to buy, but felt like I ought to have a better awareness of as a gamer: Exploding Kittens has very little going on mechanically, and relies almost entirely on the group dynamics of people playing it (everyone present was quite happy to mess with everyone else, so it gave us an entertaining half-hour or so), and if you take away the anime art (presumably the main reason most people play it), Tanto Cuore is basically just Dominion with poor iconography. There were one or two interesting mechanical twists, but not enough to change my mind on this as a game I really don’t need to own.

 

Un-played

UnplayedAs I mentioned earlier in the year, I didn’t go into 2017 with an “un-played project” in anything like as systematic a way as last year, but now that we’re 2/3 of the way through the year, I’m starting to look at this in more detail. There are 8 games which are currently un-played, with 5 of them being big group/party games. There’s often a brief flurry of activity for games like this around Christmas, so historically this wouldn’t have been a big worry, but it’s hard to know how things will play out with a baby around. Of the remainder, Memoir ’44 is a game that I expect to have a few fallow years until Ned is big enough to play, but I’m intending to keep hold of, Scrabble is always worth owning a copy of, and only Firefly looks particularly dubious as a game to keep around – I like Firefly as a thematic homage to the world Captain Reynolds and his crew occupy, but the game itself has a very large footprint, a somewhat fiddly setup, and is overall just a bit too slow to make it to the table often: realistically, it’s only still around because of sentiment.

Final Thoughts

Comments With so much time going into what are now our Core Games, and Massive Darkness due its own write-up soon, there’s not too much else to say about August – in terms of reflecting on a year two-thirds gone, it feels like we’ve managed pretty well given just how difficult it is to get through a 2-hour game without stopping to be screamed at. With 2017 66% done, I’ve managed 65% of last year’s game sessions, but 75% of the gaming hours. I’ve also spent 75% of last year’s total, which is mildly concerning, but I’m not too bothered as I’ve sold 164% of what I shifted last year, which puts me in a much healthier position overall. I’m still narrowly clinging on to a net gain (more gained from sales than spent on stuff), but the Pledge Manager for Green Horde just opened, which will probably knock that on the head.

ApocryphaMoving into the home stretch of the year, the goals are pretty much the same as ever: keep playing, keep spending low. I’m still waiting on the majority of this year’s Kickstarters, even the ones that were aiming to deliver by August, so 2017 should still have some new twists in store, even if I don’t manage to land any of the particularly exciting autumn releases for review purposes.

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July’s Games

I quite enjoyed July from a games perspective.

NedOfTheRings
Ned still struggling with the idea of being allowed 2 copies of the same non-unique character in play at once…

July wasn’t really a month for ticking off many boxes or reaching new gaming milestones (although I did get my all-time H-Index up to 18) but I’d say it was fun nonetheless.

Money

A big-ish clearout saw me back in to positive figures for the year money-wise, as I got rid of a selection of games that hadn’t been played much in years, along with Star Wars Destiny, and some Dice Masters cards Rare enough to have a cash value. As I said back when I reviewed Destiny for Games Quest, I really like the mechanics and concepts in the game, but the price-point is just too high, and with the ongoing arrival of new sets (FFG are already starting to release spoilers for the 3rd wave, when I only got to about half of the cards in the 1st set), it basically becomes pay-to-win: I decided to get out ahead whilst I still could.

For Dice Masters, I’m basically restricted to a monthly event at the FLGS, and have missed the last 2 of those. I’ve decided to hold on to the bulk of my collection for when my son is old enough to play, but that’s probably 5+ years away and I wanted to get the balance sheet to a place where I didn’t have columns of red glaring back at me every time I looked at it in the meantime.

Keeping Track

July was also a good month for spreadsheets – I’ve been moving gradually away from just counting sessions of games to trying to count hours (a tricky task when you’re trying to use a formula rather than timing every session with a stop-watch [which would be an even trickier task when a single game can be interrupted multiple times by a single baby]), and a long spell of dead time in front the computer meant that I managed to get a new sheet sorted to monitor this for me – no huge surprises with what it threw up, but some pleasing graphs and charts nonetheless.

Play

LateJuneReviewsIn terms of what got played, July saw fresh life being breathed into old favourites as I made it to Lord of the Rings night at the FLGS for the first time in a while, completed the Dunwich Legacy cycle for Arkham, and we continued our slow trek across the sands of Egypt Osirian in Pathfinder Mummy’s Mask. In more recent acquisitions, Aeon’s End got dusted off after a couple of months hiatus, Mansions of Madness saw some play now that the Investigators have all returned from the painting table, and we managed a few more hours of Runebound, which were enjoyable enough, but definitely whet our appetites for the upcoming fully-cooperative expansions.

RobinsonHowever, it wasn’t just the old – I finally managed to get my teeth into a small pile of review games that had been sitting around for a while, with several run-outs for Arcadia Quest, Battle for Greyport, and Gloom of Kilforth. All of these were deemed worthy enough to keep around for a while (the PvP combat may eventually see Arcadia Quest moved on, but as killing-each-other games go, it’s a really good fun one). Battle for Greyport is remarkably enjoyable once you’ve managed to get your head around it, and Gloom of Kilforth is probably the best-looking game I own, even if the rulebook is awful. Speaking of awful rulebooks, I also picked up Robinson Crusoe in trade, which was a game I’d had on my radar for a fair while, simply on account of it being so highly ranked and supporting solo/co-op play. I’ve not had it long enough to form a considered opinion yet (played once, thought I was doing ok, then winter came and I died), but I’m certainly not regretting the trade.

Even Newer?

NewNewIn terms of new, new stuff, July was the arrival time for a whole heap of stuff for the world (or at least the UK) at large: Near and Far (the follow-up to last year’s Above and Below) an X-Men big box, which got me more excited about Legendary than I had been for a while, a new expansion for Eldritch Horror, and Lovecraft Letter (Love Letter becoming the latest game to get the inevitable Cthulhu treatment) all arrived on my doorstep. In light of that fairly epic haul, missing out on Sword and Sorcery really wasn’t too bad.

Runebound
This works well as PvE, but I’m looking forward to fully co-op

That new expansion to make Runebound fully Cooperative, and the long awaited Massive Darkness have both been sighted in the wild, but I’ve not managed to catch a glimpse myself (Runebound conspicuous by its absence on this side of the pond, Massive Darkness I now have a tracking number…) – in fact, none of my outstanding Kickstarters have landed yet (I have potentially have anywhere up to 6 due to drop between August and October), but the delay may well be for the best, as I try to clear some space (mental and physical) for them.

Numbers

Although July still fell short of the 60s and 70s of the early months of the year, there was a definite pick up from the low, low numbers of June, and I think 50 counts as a good number for the near future. Obviously there’s a bit of an issue with an ever-growing number of titles competing for a shrinking number of hours, but I’m hoping that we’re not too far away from getting the boy a proper bed-time, which should free up some evenings once again (you can laugh at me in a few months’ time when he still refuses to go to sleep.)

I also started looking at how this year’s gaming compares with that of previous years. The top 10 most-played games this year only account for 56% of my time, compared with 66% last year, and 88% the year before (in fact, in 2015 it was 70% of time just on the top 3).

Overall, 2017 is definitely the broadest year so far: looking at the number of games played, played 2+ times, 5+ times, 10+ times and 20+ times, I’m ahead of 2015 in every category, and although I’m still behind 2016, with 5 whole months to go, I expect to catch-up in a lot of those categories.

Looking at hours and percentages rather than sessions gives an interesting perspective, confirming that nothing is dominating like the last few years, although Zombicide is still going strong.

Playing what exactly?

KarubaNed
Someone seems a bit unhappy about losing at Karuba…

Thematically this was a very strong month for Fantasy, although Arkham Horror did a good job of holding up the Lovecraft banner, almost single-handedly for much of the month before the rest of the franchise piled in in the last week or so to make up the numbers. Mechanically, the good-old cooperative adventuring (survive the monsters, complete the quest, save the world) was the primary order of the day, with only very slight variations in theme.

July was also the month where I decided to stop and properly look at the categories I’d created for dividing up the aim of the games I play. Ever since I first started trying to do this, I’ve been aware of a certain unhelpful vagueness with solve the mystery/complete the quest/save the world/survive the monsters more-or-less bleeding into each other to the point where the distinctions aren’t that helpful.

Revisiting it, I decided to pull out the key element: most Mythos games are about solving a mystery: there probably are monsters to be fought, but that’s not why they’re there – Eldritch Horror was the only one I put under “save the world” in recognition of its epic scale, along with all the Pandemic titles, and other reality-as-we-know-it-is-at-stake sort of games.

“Survive the Monsters” became simply “Survive” which allows it to include Robinson Crusoe, but generally this category is for things where the peril has come to you, whether that’s a horde of Zombies, or an enemy army.

AvalonI also took all the table-top RPGs and a few similar-feel games out of “Complete the Quest” and put them into “Explore” in an attempt to reflect the open-world, lack of long-term objective nature of things. Complete the Quest remains a bit of a catch-all, but hopefully it’s a bit more coherent now, with the idea of a group having their own mission, something they set out to accomplish beyond simply surviving, but which might not (at least immediately) lead to the end of the world if they fail. This covers things like Pathfinder, but also things like Descent. It’s also where I’ve put all things Lord of the Rings, because it’s very rare that an LotR scenario will be a direct confrontation with Sauron to destroy the One Ring, generally, things are much more low-key and small-scale

In the final analysis, the only place I’ve left games in 2 categories are the ones with hidden traitor mechanics, where “find the traitor” still exists on my spreadsheet as a secondary mechanic (and the traitor’s victory condition is ignored). Ultimately, categorisation is still subjective, but it certainly feels a lot neater now.

 

Moving on

Whilst it’s pleasing to have things measured and labelled more neatly, the bottom line is that a fair amount of gaming happened in July, and most it was enjoyable and felt worthwhile. Aside from keeping an eye on what I’m spending, that always has to be the ultimate measure for gaming and, as things stand, I think I can be fairly content.