It’s feast or famine around here.
As I mentioned last time, although there was plenty of enjoyable gaming in September, the overall feel was a bit flat. Nothing particularly new or exciting.
October was the other extreme – shed loads of new stuff arriving, some of it really exciting.
Legend of the Five Rings (L5R) finally got its retail release (there have been copies floating around from conventions for a while), and it was everything I’d hoped. The overall visuals were great, and the gameplay is really interesting. As you know, I play a lot of co-ops, and a lot of fairly light stuff, but this one’s a real brain-burner: focused head-to-head play, where lapses in concentration can cost you the game. The game has clearly been heavily influenced by Game of Thrones LCG (2nd Edition), and the Fate mechanic seems a brilliant way to avoid the overwhelming build-up forces that can often stifle that game. Sadly, FFG have announced that the first cycle of expansions, instead of being spread over 6 months (as is normal), is going to appear over 6 weeks in November – there was some argument about bulking out the card-pool, but it makes the game a much tougher proposition financially – 10 sessions of a 1.5 hour game that I can’t play at home in 2 months is far from a done deal.
October was also the month when the Kickstarter chickens started coming home to roost – 3 of them in fact, appearing across the weeks. Gloomhaven only arrived right at the very end of the month, and hasn’t even been unboxed (and what a box it is!), but the others found their day in the sun:
Apocrypha was the prodigal Kickstarter which finally arrived a staggering 17 months later than promised. I was fairly annoyed by the delays in getting it, and somewhat ambivalent about the game itself. It’s a dense, keyword-heavy ruleset that reads more like a logic puzzle: ideally designed for future –proofing (they’ve created a framework which feels sturdier than Pathfinder, and like it will easily support a lot of flexibility in the future). Sadly, the character progression is minimal and the rich theme often gets lost beneath fiddly mechanics. I expect that this one will probably sit on the shelf for a while, then get another run-out once the expansions arrive. I’ve done a fuller post-mortem of the process that you can read here.
Aeon’s End isn’t a new game- I first picked it up in February, but October was when the Kickstarter arrived for Aeon’s End: War Eternal, a stand-alone expansion that dropped a bucket-load of extra cards, along with reprints of all the first edition stuff (with better card-stock), and general component upgrades – we had half a dozen sessions of this in October, and looking forward to more soon.
I mentioned at the end of September that I’d stumbled across Shadows of Brimstone – a Weird West co-op Dungeon Crawler. Sadly it seemed to be more-or-less out-of-print, but I managed to track down a copy of one of the two base sets. Swamps of Death tends to get slightly less love than City of the Ancients, but I really wanted to play as the Preacher (because who doesn’t want to smite Eldritch Tentacles with Sermons? [Sermons. Definitely not spells. Honest]. Sadly, tracking it down was only the first step, but the models all needing to be clipped from sprues, assembled, and based, meaning that month was nearly over before I could even think about playing this: Shadows of Brimstone definitely wins the award for most time spent on a game this month without actually playing it.
Despite a lot of newy newness, it was also a good month for established titles, with 5 of the year’s 6 most-played games getting more table-time. Arkham was the biggest winner – we’re still getting a lot of play out of the new Carcosa Deluxe box, and the 6 new investigators that came with it – I really enjoyed taking new character Sefina through the Dunwich legacy, taking dark amusement from my wife’s facial expression every time I played Drawn to the Flame or Delve Too Deep. The release of the final Saga box for Lord of the Rings prompted a brief flurry of play, as I managed to try out both the new heroes, even if the new quests themselves have yet to be defeated (the first one is stupidly hard, and we never got past that). There were also run-outs for some of the longer titles, including Eldritch Horror and Gloom of Kilforth – the latter in particular we had a bit of an epiphany with, combining a change of tactics and a few variant rules for a really enjoyable session. In fact, it was so good, I even jumped on a Kickstarter at the 11th hour for a mini expansion.
As I mentioned last month, we went on holiday with my parents in October, which meant Scrabble getting its first play of the year – not only 2 games on the nights we were there, but my father even suggested playing a game the night after I’d sneaked off early. I’m not expecting a massive renaissance for this game, but it was a good reminder of why I won’t be getting rid of it. There are 10 games left on the un-played list, 3 of them new, and the rest old ones from previous years. Whilst all of the pre-owned games got played last year, 5 of them were also un-played in 2015, which suggests that that even if they do make it off the list by year-end, they’re still on fairly thin ice.
All-in-all, the month ended with Fantasy accounting for about half of what was played: Urban Fantasy (i.e. Apocrypha) dominated that, accounting for about 1/3 of sessions and of time, but Middle Earth, Gravehold, and the good old ‘generic’ featured too. For the first time since April, none of the Terrinoth games made it out of the box, which I’ll be looking to remedy in November. After Fantasy, Lovecraft featured heavily as usual, followed by ‘Japan’ (a not-all-that-accurate categorisation for L5R), and Zombies – small on sessions, but relatively big on time.
Mechanically, we were saving the world about 1/3 of the time, with a bit of mystery-solving thrown in. “Win” was the biggest unusual appearance, with L5R having shifted the overall balance of the month a bit towards competitive.
November also looks full of promise gaming-wise. Shadows of Brimstone should finally make it to the table, I need to play (and review) This War of Mine, and Gloomhaven arrived 2 days ago. There’s (almost) always new content arriving for Arkham, and after a missed month, there are a few titles like Legendary that I’m keen to get back to the table. All-in-all, it doesn’t look like things will be quieting down any time soon.