2017 Gaming got off to a good start in January: 25 different games played, and already a few racking up repeat plays. I thought I’d offer a quick run-down of a few of the different things I’ve been tracking.
5 of 5
Not surprisingly, I’m still some way from getting anything up to 10 plays for the year, but I have passed a few mini milestones.
“Play 1 Once” I managed on New Year’s Day (Elder Sign being the first game out of the box this year), and “2 Twice” a few days later as both Star Wars Destiny and Zombicide made repeat appearances.
“3 of Three” took a bit longer to pin down – Legendary and Zombicide got there relatively quickly, but they had to wait for a third to join them (Eldritch Horror felt like it had earned a place on the list after a normal game with two of us, as well as an epic 5-hour, 8-player session but, as Gimli would say of the big game- “that still only counts as one.” Instead, it was beaten to the punch by Elder Sign.
“4 of Four” was where things started to get a bit skewed – some games were already past the mark, with 5 or more plays, but getting a 4th game past 2 or 3 proved a bit of a sticking point, especially when a game like Eldritch or Mansions needs several hours at a time to be played. In the end it was Destiny that got me there as I manged to make it to another meet-up.
By the time it came to “5 of Five” things were starting to look fairly familiar, with the usual suspects making up the list: Legendary, Elder Sign and Zombicide, got there first, with Arkham Horror and Eldritch Horror lagging just behind.
By the end of the month, it looked like this:
|1 of 1||01/01/2017||Elder Sign|
|2 of 2||04/01/2017||Zombicide, Destiny|
|3 of 3||13/01/2017||Legendary, Zombicide, Elder Sign|
|4 of 4||Zombicide, Elder Sign, Legendary, Destiny|
|5 of 5||Legendary, Elder Sign, Zombicide, Arkham Horror, Eldritch Horror|
Some of those games have made it up to 6 or 7, and there will be more to come from them in the coming months, no doubt.
2017 actually got off to a much slower start than last year, although with hindsight January 2016 does look like a bit of a freak occurrence – in the whole of 2016 there were only 17 instances of a single game getting played 10+ times in a month, and 5 of those came in January, with Pathfinder, Lord of the Rings LCG, Dice Masters, Legendary and Game of Thrones LCG all making it into double figures at the first attempt. It was the most prolific month of the year overall, with 90 total games played, and there’s really no disgrace in failing to repeat those numbers – 71 games for January 2017 feels more than respectable.
As I mentioned when doing the 2016 wrap-up, I won’t be keeping a running “un-played” list in quite the same way as last year, if only because it would only have 2 games on it if I did (just for completeness sake, both have been crossed off). That said, I still want to keep track of the games I haven’t played yet this year, even if that will be “most of them” for the first little while.
The Hobbit and Trivial Pursuit found their way to the Charity Shop, 23 games actually got played, and I sold a handful of small games that were “fine” but unlikely to ever have people clamouring to play them. Not a massive financial windfall, but it frees up a little space, and hopefully the games have gone to somewhere they’ll be better appreciated.
The whole area of removing the un-played, by sale or by play, is the one place where I have out-done January 2016, and if I sustain this rate, I’ll have played everything I own by the end of March!
Money for Nothing
2017 has also started well for keeping above the red line in terms of the cost of my gaming. I’d already started scaling back my Memoir ’44 collection in the autumn, and I sold another couple of bits in January – thanks to them being out-of-stock, I got about double what I would have originally paid for these, meaning that gaming is a hobby I’ve actually made money from at this point. I don’t expect this to still be the case by the end of the year, but it’s certainly nice to be given a bit of a head-start in game-play over spending.
Mid-January saw a wave of new Arkham Files content – Beyond the Threshold was the first “proper” expansion for Mansions 2nd ed., (the others were technically “tile and figure” packs) and there were multiple releases for the LCG, with both the Dunwich Legacy deluxe box, and the Curse of the Rougarou stand-alone scenario appearing. I managed to resist getting Dreamlands for Eldritch Horror, and picked it up as a review copy, along with Beyond the Threshold, so it was only the LCG where I actually shelled out a significant amount of money.
I also picked up the Combined Might expansion for The Dwarves – this is a fun little co-op based on a set of German Fantasy Novels, with a number of clever and innovative mechanics that really make it stand out. That said, there are a few pinch-points in the base game – 90% of the Quest cards which drive the flow of the game are the same every time you play, and the expansion was well worth the tenner it cost to more than double the number of possibilities in this area.
In the immediate aftermath of buying the new stuff, all the games I had spent money on were looking like bad value for the year – fortunately this was generally in pretty low numbers, and aside from the LCG, everything was clawed back to within a fairly small margin of difference by the end of the month. I know from experience that LCGs can get expensive quickly and whilst I’m not too worried about having shelled out on the first 2 expansions at once, I will be keeping a careful eye on this one, just to make sure it continues to justify its place.
Zombies maintained their strong positions from last year, with Zombicide remaining the most-played game, and spanning some fairly hefty sessions to boot. Overall though, it was Lovecraft that dominated January, thanks to that flood of content: It ultimately accounted for well over a third of sessions, and nearly half of all gaming time in the month. Comics and Fantasy were still notable elements, but definitely a smaller portion of the time spent gaming than in previous years.
Mechanically, Surviving the Monsters was a full third of what we did (up to 45% when measuring by time). Mystery Solving was a consistent 22% whether measured by time or by session. World-saving, Quest Completion and Villainous Plot-stopping were the other significant activities. “Kill the other side” was also a more significant chunk than has previously the case, thanks to Destiny – 13% by session
Obviously, I don’t expect these trends to continue all year, particularly not the crossing off of ‘unplayed’ games – After all, it’s much easier to play a game on the list when all the games are on the list. Some games will always be more of a struggle to get to the table than others and as the year goes on it becomes more-and-more likely that those are what will be left on the list. I don’t know right now whether it’s possible to make a profit out of gaming for the entire year, but I certainly intend to keep new spending a lot lower than previous years. Lastly, spread-sheets or otherwise, I’ll be continuing to stay mindful of what actually gets played, and looking at what needs to happen to those games which don’t.