2016 is done, and overall, it was a pretty successful year for gaming. I played 793 games – 90 different games, for a total of around 554 hours of gaming in the year as a whole.
As regular readers will know, I also set myself a few challenges in the gaming department, and this seemed like the obvious moment to look back at how that went:
In 2015, I counted 26 games that I owned and had not played – I set myself the challenge of either playing or getting rid of all them. In the end, I played 15 of them, and sold 11 – contrary to what Maths might lead to expect, that left 1 still un-played (I sold one game after playing it). The Hobbit Card Game.
The game that I had left un-played, The Hobbit, has been listed for sale or trade so many times that I’ve lost count. It isn’t even a bad game per se, it’s just fairly underwhelming, and the theme to mechanic link is fairly tenuous (it’s essentially just Hearts, pretending to be thematic.) Unless something changes soon, this might be bound for the charity shop.
Aside from the previous year’s “un-played” games, I was also keeping an eye on the games which had been played last year, but not since – again, I had a good amount of success with this – several were moved on: sold or traded, but most were played and again, at year end it’s a very small pile that haven’t been played: just Coup (and a game I won in a competition, which only arrived in December).
Coup is a fun enough game fairly short and light, so I couldn’t really put my finger on why it didn’t make it to the table. It’s not at its best with 2, which is probably a factor. I’ll hang on to this for now, and see how it fares over the next little while.
Trivial Pursuit was the last game to make it off the un-played list: it isn’t a game that we’re ever likely to break out at home just the two of us, but it’s stayed around because it’s a sufficiently non-threatening, familiar brand that you can wheel it out with people who aren’t really in to games. That said, this year’s game was seriously painful. We have a version that allegedly divides questions by difficulty, but the levels felt arbitrary, if not just wrong. At 9 years old, some of the questions are also getting really dated. For the most part, it was just a game of trying to land on the right space. Articulate and Balderdash (both owned, both of which I’d somehow forgotten I owned, both got played over Christmas, so doesn’t really matter) both feel like better options, and I’m seriously tempted to move it on.
There are still a few games in my collection that may have outlived their usefulness; games that got played once to take them off of the “un-played” list, and will probably sit idle until next time I’m doing a similar check – realistically, there’s always room to be more brutal with the pruning. If I’m going to continue with the game reviewing (I have no particular plan not to), I’ll have new games coming in, so I’ll need to keep making space – also with a few personal changes on the horizon, it’s definitely worth being mindful of which games I have and which are still relevant.
My other challenge, one I picked up from Board Game Geek, was “10 of 10” – to play 10 different games 10 times.
As I was doing this challenge for the first time, and as I could see that I hadn’t done it the year before, I went for the “easy” version of the challenge, where I could just play the games, rather than having to decide in advance which 10 I was aiming for – it’s a good job I did this: 5 of the games which got played 10+ times I hadn’t heard of back in January (Zombicide being the most obvious example): others were names I heard that hadn’t been released (like Pandemic Cthulhu), or simply games I’ve rediscovered this year after long fallow periods (Elder Sign was a big winner in this respect).
The other reason it’s a good job I didn’t write my list of ten before I started is the age-old question of availability. This time last year, I was convinced that Apocrypha would be one of the most-played games of 2016, and that Numenera had a good shout of getting played 10 times. As it stands, neither of them has yet been released.
At year-end, the most-played games looked like this:
- Zombicide: Black Plague (90)
- Pathfinder ACG (81)
- Lord of the Rings LCG (81)
- Dice Masters (61)
- Marvel Legendary (55)
- Game of Thrones LCG (44)
- Mansions of Madness 2nd Edition (21)
- Arkham Horror LCG (20)
- Elder Sign (16)
- = Legendary Encounters Firefly, Zombie Dice (14)
Others to pass the milestone were Beyond Baker Street and Dominion, (13), Pandemic: Reign of Cthulhu, Bananagrams (12), and Pandemic, Mapominoes, and Curse of the Black Dice (10).
Of those 18 games, 2 have already been and gone: Curse of the Black Dice was one of the first review games I got, and I sold it shortly after – the 10 plays reflect the fact that it was short, solo-able, and a first burst of enthusiasm for all things new, but ultimately it didn’t have enough to keep our interest.
Game of Thrones LCG by contrast, was a bit different. I played the first edition, but sold up because there weren’t really any other people playing locally. I bought into 2nd Edition when it came out, and played for nearly a year, including a few months where I was getting a lot of games in, and actually doing quite well: the peak of my success was a Store Championships in January, where I was one mis-play away from making the top-4 cut (and the shiny play-mat that would have come with it…) As the year wore on though, I was finding it harder and harder to make it along regularly to the shop to play. I still think that this is a great game, but it’s also one with a very high skill-cap. If you turn up at a tournament, even a small, local one, with a deck you’ve not play-tested, and not having played at all in several weeks, then the games you have are likely to be so one-sided that it’s not going to be worth playing.
In the end, I decided to sell up: an LCG is an ongoing financial commitment and, particularly with the competitive ones, you can’t hope to keep playing if everyone else is buying all the new packs, and you’re not. With the Arkham Horror LCG about to release, I knew I couldn’t justify keeping up with 3 LCGs, so this was the one which had to give way – I didn’t get back all that I’d spent on the cards, but certainly a fair chunk of it, so it felt like good value for the amount I’d played.
A few honourable mentions for games that came close: Machi Koro, B-Sieged, and Yggdrasil are all games which have a lot going for them, but in a hectic year, they never made it past 8. Star Wars Destiny was a late arrival, great mechanics, rubbish randomised distribution- I’m still trying to make up my mind on what I’m going to do with this game long-term, but it was a fun inclusion for December, when it was played 8 times.
Ultimately, as I’ve mentioned before, the 10 of 10 challenge was never about numbers for numbers sake – it was about broadening the range of games that I properly got to grips with. In 2015 3 games accounted for 76% of all the games I played – 595 sessions out of a total 788. The next 4 accounted for a further 11.5% (91 sessions), and no other game made it into double figures, or as high as 1% of all the year’s gaming.
By contrast the top 3 games in 2016 accounted for only 31% – just over a third, instead of more than three quarters, or 252 plays out of 793: to get to 76 % you need to take in the whole of the top 20 most-played games – it actually feels like I have a proper collection of games that I play, rather than just 3 games and a lot of pointless boxes.
Looking forward into 2017, I have no real idea what the future holds game-wise. I expect it to be a very different year game-wise (for reasons that people who know me in real life are probably aware of) and I strongly suspect that I won’t be looking at numbers in the 700s when it comes to next year’s re-cap.
I’m not going to do an “un-played” challenge – it would only consist of 1 or 2 games, so there hardly seems much point, but I will be continuing to keep an eye on what does and doesn’t get played, to work out which games are the dead-weight, and need to be moved on.
I am going to set myself the 10 of 10 challenge again. With (hopefully) 3 or 4 games arriving from Kickstarter in 2017, and (again, hopefully) several as-yet-unknown games arriving to review, I’m not going to upgrade to the hardcore version, and will stick with counting as I go along – as I say the aim is to know a good handful of games well, not to grind out plays of things I’ve lost interest in.
I hope that those who have been reading will stay with me in 2017 – aside from the challenge updates, I’ll do my best to keep producing other articles – looking at themes, reviewing things that are new to me, and showcasing any game-miniature painting I get chance to do. I wish you all a happy new year, and may bad dice be the worst problem you have to deal with!