I’m aware that things have been a bit dry and cerebral here for the last little while: lots of numbers and musings, without too much shiny. I wanted to redress the balance a bit today, and I couldn’t think of a better game to focus on in doing that than Zombicide, a big, bold dice-chucking miniatures game.
As I’ve mentioned previously, I picked up Zombicide: Black Plague in March, as a review copy (check out the review here on the Games Quest blog). Cool Mini Or Not were a company I hadn’t really been familiar with before, but the fast, fun gameplay of Zombicide had me hooked, and as time passed, I was inspired to dust off my paints and paintbrushes (largely unused since I gave up Table-top Wargaming a couple of years ago) and paint some of the figures.
In the game, you control a band of survivors, fighting of swarms of Zombies. The core game gives you 6 Survivors to start with:
There was also a bix-box expansion call Wulfsburg (can you guess what type of enemies got added there?) which added another 4 Survivors, to give you some fresh options:
Around the same time, I was lucky enough to pick up a copy of B-Sieged (thanks again Games Quest – check out the review here), and the Ebay was able to supply me with promo cards to play the 6 B-Sieged Heroes as Zombicide Survivors as well.
Having painted the Survivors, it seemed only fair to start adding some colour to the Zombies themselves, starting with the Necromancer (puny in and of himself, but summons extra zombies) and the Abomination (big nasty thing, very hard to kill with only Core Box survivors and equipment)
The Zombies themselves come in 3 basic types, Walkers (vanilla), Runners (move twice instead of once) and Fatties (need 2 damage to kill instead of 1).
As these are basically just the peasantry of the Dark Ages, I tried to stick with a fairly plain colour pallet – lots of browns and beiges. I allowed myself a bit more colour on the fatties, as getting to that size in this (admittedly fictionalised) time period, probably suggest that they were slightly better off.
I’ve already mentioned the Wulfsburg expansion, and it should come as no great surprise to know that this introduces Wolf zombies. I haven’t had chance to paint up the normal “Wolfz” yet, but did at least get to their leader, the Wolfbomination
One of the great things about Zombicide, is the way you can modify it so easily – there are bucket-loads of expansions out there, and they are all basically modular, meaning you can mix and match which ones you include. My next acquisition was the “NPC (Notorious Plagued Characters)” box – n gameplay terms, they are basically just special zombies which you can collect to trade in for additional rewards. Gameplay aside, it was a chance to get a bit more creative with the colour-schemes, as these are clearly drawn from other places besides the general peasant mass.
Something you can be entirely oblivious to when playing a game with unpainted miniatures, but which becomes rapidly evident when you start painting, is the extent of the casting flaws: lines around where the two halves of the mould join are pretty-much inevitable, and bigger gaps or mis-alignments can be found on a lot of the figures.
Trimming this away with a scalpel is pretty much inescapable, and for some figures, further filing and filling is needed too: Vallejo plastic putty is probably the best for this, although I’ll admit to having cut a few corners, and just used standard DIY filler, applied with a small metal tool, or a cocktail stick.
Paint-wise, I’ve used mostly Vallejo Colours, with a few Citadel or Humbrol odds and ends I had lying around. I do the main blocks of colour, then cover the thing over with a wash of Windsor and Newton Ink, which mutes the colours, and really brings out the contrast in the figure (or makes it obvious if you’ve missed a bit when trimming away the extra flashing). Then I add highlights over the top: typically a paler version of the colour itself on exposed areas. Finally, I spray with Army Painter anti-shine matt varnish, just to stop things from looking too garish.
It’s a lesson that I’ve learned the hard way, and very reluctantly over the years, that no matter how good a job you do on painting a figure, the base has at least as much impact on how it looks when out on the board, and in play.
The basing approach I’ve used for Black Plague is nicked more-or-less directly from the YouTube videos of the very talented Sorastro (then modified for me own forgetfulness/lack of ability) – a neutral grey colour to represent the mortar/dirt, and generally create the outline, then a selection of pale shades for the flagstones themselves, followed by a wash or two to dirty things up and bring down the contrast. Overall, it takes a fair amount of time – almost as much as the mini itself in some cases, but it’s definitely worth it for the final effect.
It’s been good fun getting back into painting again. As you can see, I’m far from being a professional-standard painter, but so long as you prep them properly, these miniatures allow you to get a nice visual effect without too much competence being required.
As a final sneak preview, I picked up these rather terrifying folk this week: the Zombie bosses:
I’ve never actually painted a miniature as big as the Abominatroll or Abominatour before, so these will be an interesting challenge, and I’ll post some results in a few weeks, along with a review of that box generally. In the meantime, I’m going to need someone able to deal with all these extra Abominations. Courtesy of Ebay, I think I might have the answer with this character, who definitely isn’t Xena: Warrior Princess (honest)